Chroma Squad blends tokusatsu parody with tactical studio management
Chroma Squad, by Behold Studios, casts the player as manager of a DIY TV studio producing a Power Rangers-style show. You alternate between studio management tasks and turn-based tactical combat during episode filming, where victories influence an audience meter. The title includes crafting for props and giant Mechas, a branching story with three endings, 16-bit pixel art, and a chiptune soundtrack. Fans of tactical RPGs and tokusatsu parody find a systems-driven, nostalgic experience.
What kind of game is Chroma Squad?
In this game, the player runs a fledgling TV studio while directing a five-person stunt squad. It is a tactical role-playing game that alternates between studio management (hiring actors, upgrading cameras, marketing) and grid-based, turn-based combat during filming. Success in battles raises the audience meter and influences studio revenue, so strategic choices affect both episodic outcomes and long-term growth.
Does it have a multiplayer mode?
Inside the studio, Chroma is primarily a single-player experience focused on campaign progression and managing five characters. The tactical system emphasizes Teamwork maneuvers: assists that extend movement and cooperative attacks that consume linked resources. Crafting produces weapons, costumes, and giant Mechas, and specialized Mecha battles shift the ruleset into a separate combat sequence, adding variety to the turn-based encounters.
What does the game look and sound like?
On the presentation front, Chroma adopts a DIY retro aesthetic with detailed 16-bit pixel art and an original chiptune soundtrack. Costumes and Mechas deliberately use cardboard, duct tape, and household materials as visual motifs. Menus and episode screens prioritize readable text and clear status bars for actors and the audience meter, supporting quick decisions during both studio and combat phases.
Is it hard to get started?
For progression and challenge, the game exposes players to studio bookkeeping and tactical options early through hiring, crafting, and individual skill trees for each cast member. Branching choices steer toward one of three endings, which rewards deliberate choices. However, some reviewers noted combat can become repetitive in later stages, so patience with management systems is necessary for players who prefer constantly shifting battle scenarios.
Recommendation for players who like deliberate tactical campaigns
Chroma is a strong pick for players who enjoy deliberate tactical planning framed by affectionate genre parody. The Switch release needs about 800MB of storage, so it fits a portable library without heavy demands. It rewards steady progress over frantic reflexes. Players comfortable mixing administrative choices with turn-based battles gain the most from its episodic, character-driven structure.





